Thursday, April 4, 2013
Character Animation
When coming up with this idea molding the clay was a fast but easy part, however, putting large legs on it was central because it helped ground the figure and give it stability. I wanted my character to do something simple short and sweet. So after making my character move across the screen, making it eat was tricky, especially albeit convincingly with a good profile. Without detailed extremities I suffered as I peeled the orange for the animation, as the orange just opened, but then taking a bite then replacing it, I created the illusion of a eating, I wanted there to be repercussions so I had the figure actually pass out from eating too much, I only added a little bit of mass each time the orange was bitten this was partially due to the fact it was more difficult than I thought to add mas without moving the figure, but I ended with a good silhouette of the figure passing out after eating to much, an aid in the falling the figure came about by really pushing the figure in at an angle so a mid fall shot could be achieved. Afterwards all the shots were compiled in monkey jam and held on 4's for timings sake and then uploaded to youtube.
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